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TechArt
  • Home
  • About
    • Aims and Scope
    • Editorial Board
  • Submission
    • Instructions for Authors
    • Instructions for Reviewers
  • Archive
    • 2023
    • 2022
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  • Open Access
  • Conferences
    • 2023 Techart Conference
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    • Home
    • About
      • Aims and Scope
      • Editorial Board
    • Submission
      • Instructions for Authors
      • Instructions for Reviewers
    • Archive
      • 2023
      • 2022
      • 2021
      • 2020
      • 2019
      • 2018
      • 2017
      • 2016
      • 2015
      • 2014
    • Open Access
    • Conferences
      • 2023 Techart Conference
      • 2022 Techart Conference
      • 2021 Techart Conferences

2023

2023

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2019

2018

2017

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2015

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| 2023 Articles | 


Vol. 10 No. 1 February 28, 2023

Table of Contents (PDF)


A Study on the topographical changes in Korean drama since the 2000s

Jung In Choi     1

Research on the Art Form of Optical illusion

Bowen Han and Hyung-gi Kim    6

A Direction in Experience Exhibition Based on Interactive Storytelling

SuJin Han   18

A Case Study on Digital Remake Animation in North Korea: Focusing on the Butterfly and Cock (1977) Remake

Joo Ok Hong   24

The K-Movie Wave: a Historical Perspective

You-shin Joo  31

Insights from Social Media into Literacy Practice and Intergenerational Communication in Korea: Recent Cases of Illiteracy

Yilmin Koo  37

“Transforming Singaporean Wayang Kulit for Virtual Reality”: A case study in translating traditional artforms to immersive media

Hannes Rall and Emma Harper  44

Analysis of the multi-dimensional transformation of the perspective of new media image artworks using the image stabilization system

Shu Yang Sun and Surng Gagb Jahng  55

Case studies of Artistic Visualization Based on Sentiment Data

Haein Yoon and Jin Wan Park  63


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